Left control - Modifier for the arrow keys. Left shift - Modifier for the arrow keys. In there, you can see alot of DefineSprite (animations) what you see in game. (P/s: some swf file can not open by double-click) + Expand sprites folder. Step 3: Extract single.sprite from swf/flash file. Up/down, left/right - Navigate around the current tilemap Step 2: Download and install JPEXS Free Flash Decompiler. You can either double-click on the executable to bring up dialogues to choose the input file and output directory, or run it via the command-line: Usage: GMExtract inFile outDir -s-a inFile: The data.win file to extract from outDir: The folder to save the extracted files to -s: Only extract sprites -a: Only extract audio. In the tilemap view, the following options are available: Up/down, pageup/pagedown, home/end - Navigate the current gfxset Left/right - change which segment of the colormap is applied to the GFX elements In the GFX view, the following options are available: Up/down, pageup/pagedown, home/end - Navigate the current colormap In the palette view, the following options are available: P - You can always pause or un-pause the emulation while in the GFX/tilemap viewer. This feature allows you to see the current palettes, how the graphics ROMs are decoded, and which tilemaps are currently constructed.Īfter pressing F4 to bring up the viewer, navigating through the different options is simple:Įnter - Switch from the palette display, to the GFX display, to the Tilemap display, and back. The GFX/tilemap viewer can be accessed by pressing F4 during the emulation of a hardware set.
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